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Giant Bomb Presents: The Group Who Conquered Destiny's First Raid
It took more than 10 hours and 1,000 deaths for Primeguard to take down Bungie's Vault of Glass challenge. Here's how they did it.
11 years, 11 months ago
Giant Bomb Presents: Couples Who Broforce Together, Stay Together
Broforce developers Duncan and Shaz Greenwood traveled to PAX to show off their early access game. We chat about working on games with your significa…
11 years, 11 months ago
Giant Bomb Presents: The Punishing Philosophy of Titan Souls
Titan Souls designer Mark Foster explains how his project started as a demake of Shadow of the Colossus, and why players and bosses having one-hit de…
11 years, 11 months ago
Giant Bomb Presents: PAX Panel: We’ve Survived the Internet, And So Can You
Cards Against Humanity's Trin Garritano, Sentris developer Samantha Kalman, and Treachery in Beatdown City designer Shawn Allen joined me at PAX Prim…
11 years, 11 months ago
Giant Bomb Presents: This Developer Has Already Used Gear VR
Darknet is a cyberpunk-influenced VR puzzle game that's been in development for over a year. Designer E McNeill has been messing with Samsung's Gear …
12 years ago
Giant Bomb Presents: Oakland Just Recently Made Pinball Legal
International Flipper Pinball Association president Josh Sharpe speaks with me about some crazy news from Oakland, California, and the state of pinba…
12 years ago
Giant Bomb Presents: Why One School Is Giving Out League of Legends Scholarships
As competitive games become more popular, Chicago's Robert Morris University wants to attract the young talent dumping hundreds of hours into them.
12 years ago
Giant Bomb Presents: A Sobering Conversation About Mobile Gaming
While making The Room, Fireproof learned how toxic the mobile world has become. Porting the game to PC gave it a chance to look back on that journey,…
12 years ago
Giant Bomb Presents: Video Games: The Movie: The Interview
Jeremy Snead, director of the documentary Video Games: The Movie, speaks with us about getting the chance to cover the history of his favorite medium.
12 years, 1 month ago
Giant Bomb Presents: A Conversation With Wolfenstein: The New Order's Jens Matthies
The creative director for one of 2014's most surprising games talks about how MachineGames made Wolfenstein relevant in the modern age.
12 years, 2 months ago