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Merge Conflict 22: Designing Apps the Developer Way

Merge Conflict 22: Designing Apps the Developer Way



This week we take a look at how we design mobile applications based on your questions from Twitter. We discuss designing for multiple platforms including the choice to design for the platform or use…


Published on 9 years ago

Merge Conflict 21: Always Be Profiling Code

Merge Conflict 21: Always Be Profiling Code



We seem to be addicted to refactoring code, but what about checking in on CPU and Memory performance and usage with profiling? This week we take a look at the desktop and mobile tools available to de…


Published on 9 years, 1 month ago

Merge Conflict 20: Lightning Talks Round 2

Merge Conflict 20: Lightning Talks Round 2



It is lightning talk week on Merge Conflict as we cover six different development topics in under thirty minutes. Each topic gets just five minutes of back and forth debate before moving on to the ne…


Published on 9 years, 1 month ago

Merge Conflict 19: Home Automation API Integration 2.0

Merge Conflict 19: Home Automation API Integration 2.0



James has gone and purchased a Google Home and now thinks he can fully automate his entire house, but can he wrap his developer mind around the new world of IoT in his home and get it all playing tog…


Published on 9 years, 1 month ago

Merge Conflict 18: Ads + ? == Profit

Merge Conflict 18: Ads + ? == Profit



Users and developers are overwhelmed with options to monetize their mobile applications. With so many strategies, how do you know what to pick and what will work for your apps? James recently when th…


Published on 9 years, 1 month ago

Merge Conflict 17: Live Coding - The Ultimate Performance

Merge Conflict 17: Live Coding - The Ultimate Performance



Frank is off to deliver a technical presentation in London and James is here to help with his Tips and Tricks on presenting code. We have a lively discussion about submitting, accepting, and actuall…


Published on 9 years, 1 month ago

Merge Conflict 16: There Will Always Be Room for Nintendo

Merge Conflict 16: There Will Always Be Room for Nintendo



Nintendo has announced Switch, their new hybrid portable game console. What does this mean for mobile games, what are the opportunities for developers, and where to get started? We take an in depth l…


Published on 9 years, 2 months ago

Merge Conflict 15: Bots Bots Bots

Merge Conflict 15: Bots Bots Bots



Bots are the new conversational user interface that integrates with the most popular apps that we use. This week we discuss where to start, what options are available and what is the future? Whether …


Published on 9 years, 2 months ago

Merge Conflict 14: Stumbling into VR

Merge Conflict 14: Stumbling into VR



This week Frank and James stumble into a whole new world of virtual reality with new devices, SDKs, and a whole lot of fun. Virtual Reality is becoming much more interactive with motion tracking devi…


Published on 9 years, 2 months ago

Merge Conflict 13: Let's Talk About Bugs

Merge Conflict 13: Let's Talk About Bugs



Let's be honest, no one writes perfect code and those sneaky bugs find their way in. Frank and James take a look at mitigating and managing bugs and how to properly get feedback from their users. Wha…


Published on 9 years, 2 months ago





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