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TLA Chapter 17 War in the Underpipes
Description
It all comes down to this. Mina Monisario, in disguise, must join with her sworn enemies, the fanatical Machine Cultists, in a final, desperate battle against the Piperunners for control of the explosives stashed beneath the Great Machine. And if she fails, the entire city is forfeit!
Links
Transcript: https://docs.google.com/document/d/1cHMEBI3YqBE-RdihCbuZKqhC7XaGvAXaaXpGMkW8eWg/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/
Twitter @TheLoneAdv
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Blog https://carlillustration.wordpress.com/
Advanced 5e Monstrous Menagerie: https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e?variant=41366519775426
Kobold Fight Club Plus: https://koboldplus.club/#/encounter-builder
Chaos Factor 4
Altered Scene: No
FATE: do the Cultists surrender? (50/50) No
NPC Tactics
NPC opponents have an Aggression rating of 1 to 6, with most starting on 4.
As they take or inflict wounds, gain or lose the advantage in a fight, NPC opponents' Aggression will raise or lower. Experienced fighters will change only a small amount, while green, frightened or vengeful opponents will change more. Each time someone in the fight (either PC or NPC) suffers a setback, there should be a chance for Aggression to change. If the NPCs are nervous or demoralised, Aggression will drop when they suffer a setback and rise when a PC does. If they are angry or undisciplined, Aggression will rise when they suffer a setback and drop when a PC does.
Roll 2D6 (gold), 1d6 (black).
Black die 1, 2, 3: same tactic as previous round.
Black die 4, 5: Gold dice plus Aggression= NPC Tactic
Black die 6: Roll again for a Twist
NPC Tactic table
- Panic - flee without caution, open self up to opportunistic attack
- Surrender - throw down weapons and submit to opponent
- Disengage - attempt to divert opponent's attention away from self
- Retreat - move towards cover or out of range
- Guard - defend only, no attack
- Probe - attack cautiously, testing opponent's defenses
- Wear down - draw the fight out and try to tire the opponent
- Stand-off - wait for opponent to make the next move
- Balance - attack and defend evenly, no particular strategy
- Feint - try to trick opponent into defending against the wrong move
- Reverse - rapidly switch from aggressive to defensive fighting to off-balance opponent
- Taunt - try to anger or dismay opponent into making a mistake
- Press - keep opponent on the defensive and hope their skill is inferior
- Strike - try to penetrate opponent's defence with a fast attack
- Charge - attack with ferocity, risking injury to wound opponent
- Frenzy - attack wildly, risking death to wound opponent
Twist Table
- Re-enforce - Call for help from allies/bystanders
- Change - weapon/objective/ground
- Disadvantage opponent - throw a burning candelabra, maneuver into uneven terrain, cut a curtain so that it falls over their head
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