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TLA Chapter 11 Beneath the Blood Pits

TLA Chapter 11 Beneath the Blood Pits

Season 1 Episode 12 Published 4 years, 5 months ago
Description

Mina and Cadmus have identified a way to reach the Underpipes, hidden beneath the gladiatorial Blood Pits of Kyras. Surely their attempt to sneak in unnoticed will go smoothly, and if they do make it down there, there’ll be nothing awful waiting for them. Right?

Links

Transcript https://docs.google.com/document/d/1Pzp5ZI6pfV0BoGjlCpB2XszX_uVIi_C_q7xeLbnsuII/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/

Mina character sheet: https://docs.google.com/document/d/18h9OxkNRKUGTruL1-28aPTOj08Q3fDkzIKO_j9Fddlo/edit

Cadmus character sheet: https://docs.google.com/document/d/10sZNAf3091QwA2sXI9volk5vzAyUZfKp2WwsgPdUets/edit

Level Up: https://www.levelup5e.com/

13th Age: https://pelgranepress.com/product-category/d20-games/archmage-engine/13th-age/

13th Age Glorantha: https://www.chaosium.com/13th-age-glorantha-hardcover/#:~:text=For%20Game%20Masters%2C%2013th%20Age%20Glorantha%20includes%3A&text=More%20than%2060%20pages%20of,ve%20never%20heard%20of%20Glorantha.

5e Houserules: https://docs.google.com/document/d/1OGLf6d8k5nQEt2bBWRxScjMzhs2LTm8h7XcwTS8Pqs8/edit

 

Mechanics SCENE 28: Beneath the Blood Pits

Chaos Factor 6

Altered Scene: No

FATE Healing potions (Very Unlikely) No, Event

EVENT Introduce New NPC Intolerance the Innocent (Pit Master)

FATE Human? (50/50) No (Cave Ogre)

FATE Hostile to Cadmus? (50/50) Yes

FATE Does he attack? (Very Likely) No

Persuasion/ Deception at DIS vs WIS 10 (-1) 10 success

Deception -1 vs WIS 10 (-1) 4 failure

Cave Ogre (Pit Master Glugark) (2 x CR 2)

AC12

HP 119 (14d10+42, bloodied 59)

Speed 40 ft. 

STR DEX CON INT WIS CHA 

19 (+4) 8 (–1) 16 (+3) v 10 (+0) 10 (+0) 8 (–1) 

Proficiency +2; Maneuver DC 14 

Senses darkvision 60 ft., passive Perception 10 

Languages Common, Giant

Traits

Elite Recovery. At the end of each of its turns while bloodied, the ogre can end one condition or effect on itself. It can do this even when unconscious or incapacitated.

Actions

Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, and if the target is a Medium or smaller creature, it makes a DC 14 Strength saving throw, falling prone on a failure. 

Sweeping Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., all creatures within 5 feet. Hit: 8 (1d8 + 4) bludgeoning damage, and if the target is a Medium or smaller creature, it makes a DC 14 Strength saving throw. On a failure, it is pushed 10 feet away from the ogre. 

Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Rock (Only when Bloodied). Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage, and if the target is a Medium or smaller creature, it makes a DC 14 Strength saving throw, falling prone on a failure.

Reactions (only when Bloodied)

Reflexive Swat. When a creature the ogre can see within 5 feet h

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