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TLA Chapter 6 HydroClan

TLA Chapter 6 HydroClan

Season 1 Episode 7 Published 4 years, 6 months ago
Description

Mina and Cadmus stumble upon the site of a battle fought between unknown adversaries, and make much-needed camp. Will they make it through the night without interruption? And what strange new adversaries await them in the depths of the Underpipes?

 

Links

Transcript https://docs.google.com/document/d/1YnNlVXuY_8_vBHAxWPPti5q_wN-py7xzESU0VRXnX50/edit?usp=sharing

Mina’s character sheet: https://docs.google.com/document/d/1JGnbhd25G18rT_vAqkAUInVhukGgsvRLe960o_bUsi8/edit?usp=sharing

Cadmus’ character sheet: https://docs.google.com/document/d/1iXvGMribhEAZnn5SixCj3G8ZLz_OK4jBEo_hg8DKgKc/edit?usp=sharing

 

Mechanics SCENE 12 

Chaos Factor 6

Altered Scene? 9 No

DUNGEON: Common, empty 78

DESCRIPTION 56 Irritatingly 70 Mysterious (incomprehensible machinery)

DUNGEON: Common, empty Waste line

FATE: Does the knocking stop? (Likely) 34 Yes

FATE: Lost? (50/50) 59 Yes

FATE: Deep? (Likely): 5 Exceptional Yes (inside the link!)

DUNGEON: Unique, Discovery, Danger Theme: Shadowy Forces

DESCRIPTION 4 Angrily 64 Messy (smashed outpost)

FATE: Bodies? (very unlikely) 37 Yes

FATE: Old? (50/50) 24 Yes

Discovery: find coins/ gems/ jewelry

Danger: trap: alarm DC 12 to spot (Mina Passive Perception 14, DC 15 to disable

Cadmus Action: 8 NPC Continues -2 (Disposition 6)

Mina Thieves’ Tools +3, Guidance +1 ADV (Cadmus helping) 5, 21 Success

Treasure: 14GP (gems are paste)

Investigate: what destroyed this place? Investigate +6 Guidance +3 18

DESCRIPTION  29 Energetically 65 Mighty (powered construct)

 

SCENE 13

Choas Factor 5

Altered Scene? Interrupt 86 Passion 22 Energy (drawn by magic)

FATE: Enemy creature? (50/50) 60 No

DESCRIPTION: 81 Peacefully 18 Delicate

FATE Long Rest? (Likely) 50 Yes

Mina full HP

Cadmus 3 levels Exhaustion 22hp

FATE: low on provisions? (Very likely) 8 Extreme Yes (out of provisions)

FATE: creatures edible? (Very unlikely) 38 No

Cadmus: cast Goodberry

SCENE 14

Chaos Factor 4

Altered Scene? 9 No

DUNGEON: Theme (Water) Unique (Control Chamber) Discovery (well) Danger (creature guarding: Human relocating attacking - cult fanatic and 4 cultists Donjon)

FATE: Great Machine? (Likely) 91 No

DESCRIPTION: 2 Adventurously 9 Classy 

FATE: Water cult? (Likely) 41 Yes

FATE: Linked to imprisoning Piperunners? (50/50) 94 Exceptional No (implacable enemies)

Aggression: 5

Passive Perception 14 vs 12: Stealth 2 (noticed)

Range: 60ft

FATE: Does Cadmus recognise them? (Very Unlikely) 81 No

Initiative:

  • Mina: 15
  • Cadmus: 12
  • Fanatic: 11
  • Cultists: 10

 

Round 1

Mina: move ready action: attack if attacked

Cadmus: Disposition 6: Talks/ Exposition 

Cultist Tactic: Probe - attack cautiously, testing opponent's defences 

Fanatic: Move to ½ cover, Spell (1/4 L1 slots used)

Mina: Pistol 19 vs AC 14 24hp piercing (Fanatic 15hp remaining)

Command (Mina) DC 12 WIS Save: 9 fail 

Cultists: 30 ft, ½ cover

 

Round 2

Mina: Grovel: prone 

Cadmus: Disposition 8: Seeks to end the encounter (surrenders)

Tactic: Aggression 4,  attack cautiously, testing opponent's defences

Fanatic: Hold Person (1/3 L2 slots used): DC 12 Cadmus (DIS) 12 15 saves (“seize them!”)

Cultist 1:

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