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How Xbox product design is changing the game | Carl Ledbetter

Episode 22 Published 16 hours ago
Description

Carl Ledbetter has been designing at Microsoft for the past 30+ years, with the last 20 years at Xbox. There, he’s been a huge part of keeping Xbox relevant and expanding the audience for Xbox gamers through design.


He takes Devin through the biggest launches of his varied career: the Zune, the Xbox Kinect, and how even products that don’t stand the test of time can still contribute innovations that find new uses. He shares stories about the creative ways Xbox is bringing immersive gaming to a wider audience, and explains why Xbox’s design North Star is…invisibility?

Time Stamps:

01:19 Learning Precision at Fluke

05:29 XBox Elite Controller is polarizing

08:33 Gaming in a “flow state”

10:13 Design That Disappears

11:38 Xbox Adaptive Controller Story

18:17 Zune - Lessons and Regrets

26:21 Xbox Console Evolution

29:32 Lightning Round 


Links

Devin Liddell on LinkedIn

Carl Ledbetter

Teague


About the Host: Futurist Devin Liddell

Devin Liddell is the Principal Futurist at Teague. With over two decades of experience in innovation and design strategy, Devin has worked with industry giants like Boeing, Intel, and Nike, helping organizations anticipate changes across both near- and far-term horizons to create their preferred futures. Devin is a frequent contributor to Fast Company. 


Get in Touch 

Have a complex problem that needs solving? Have a great guest or topic idea? We want to hear from you. Visit us at teague.com or send us an email at hello@teague.com

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