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Final Fantasy Resonance Review Roundtable | Between Levels Podcast: The Bonus Level
Description
Welcome to The Bonus Level — an extra Between Levels episode outside of our normal numbered weekly podcast.
WheelieAverage is joined by Dom from Dom’s Roundtable and Danreb Victorio from SmashPad for a special Final Fantasy Resonance review roundtable.
Wheelie has finished the main story and spent around 40 hours with the game, Dom has put more than 70 hours into it and explored virtually everything, while Dan joins us from the middle of Chapter 6. That gives us three very different perspectives on Square Enix’s return to old-school, turn-based Final Fantasy.
We discuss the HD-2D presentation, characters, story and the Vision system, which lets you combine abilities from iconic Final Fantasy characters in some ridiculous ways.
We also get into Resonance attacks, the soundtrack, how successfully Square Enix transformed a former mobile game into a full premium release, endgame grinding, Espers, technical issues and whether Final Fantasy Resonance really is a must-play JRPG.
Finally, we look beyond Resonance and ask where Final Fantasy should go next. Should Final Fantasy XVII remain 3D? Could turn-based combat make a full comeback? And what influence could games like Clair Obscur: Expedition 33 have on the future of the franchise?
Featuring WheelieAverage, Dom’s Roundtable and Danreb Victorio of SmashPad.
CHAPTERS
00:00 – Welcome to The Bonus Level
01:20 – The Final Fantasy Resonance Review Roundtable
02:11 – Wheelie’s Final Fantasy Resonance Impressions
03:07 – Danreb’s First Impressions
05:00 – Dom’s Thoughts After 70+ Hours
06:16 – How Wheelie Got Into Turn-Based Games
10:01 – The Vision System Explained
15:06 – Resonance Attacks & Breaking the Combat System
18:06 – The Problem With Unlocking Visions
19:28 – Final Fantasy Resonance Is a Museum for the Franchise
20:31 – Final Fantasy’s Iconic Music
23:39 – Gilgamesh & Classic Final Fantasy References
24:51 – You’d Never Know This Was a Mobile Game
28:18 – Is Final Fantasy Resonance a MUST-PLAY?
30:27 – What Doesn’t Work?
32:14 – The Endgame Grind
34:43 – The Hidden Vision That Makes Grinding Easier
36:20 – Taking 16 Turns & Dealing Over a Million Damage
37:03 – Are Espers Too Weak?
39:16 – Technical Issues
41:05 – Quality-of-Life Features We Want
42:43 – Why Fast Travel Works So Well
47:15 – Where Does Final Fantasy Go Next?
52:35 – Final Verdicts
56:43 – Guest Coverage & Outro