Episode Details
Back to EpisodesAre You Scouting Your Opener, or Just Guarding Ghosts?
Description
Why the best game one scouting report fits on an index card, and what to do when last year's film lies to you.
The best scouting report Coach Steve Collins ever handed a team fit on an index card. The worst one was eleven pages long, stapled by hand, and built on film of three starters who were not even on the floor that night. His team spent the first quarter guarding ghosts and lost by nineteen.
That loss changed how he thought about game one. The opener is the hardest scout of the entire season. Rosters have turned over, your own rotation is still a guess, and last year's film is more rumor than report. In this three part deep dive, Steve walks through how to gather information that actually holds up in October, how to get it off the paper and into your players' bodies, and how to keep the scout from turning into a list of reasons to be nervous.
Part 1: Gathering the Scout
- Why you scout yourself first, and the one hour of your own scrimmage film that is worth five hours of theirs
- Scouting the coach instead of the roster, because players graduate but a coach's habits after a made basket, out of a timeout, and under two minutes almost never change
- The ten minute phone call to a league coach who played them last February
- Finding three things instead of thirty, and why a long scout usually protects the coach more than it prepares the team
Part 2: Getting It to Stick
- Two scouting reports: the staff version with everything, and the index card version your players actually carry
- The three lines that were on Steve's best card, and the fourteen point win that followed
- Teaching the scout with bodies instead of a whiteboard, and why your scout team is the most important group in the gym during game week
- The left handed sophomore who studied film on his own, became the opponent's best player for three days, and held the real one to seven
- Preparing principles instead of predictions, so your team has an answer ready for a press, a zone, or a switch it never saw on film
- How to split game week: Monday is about us, ten to fifteen minutes of them on Tuesday and Wednesday, a calm walkthrough Thursday
- Why nothing new gets installed for game one: a new set on Wednesday is a turnover on Friday
Part 3: Game Night
- Why the first four minutes of the game are the real scout, and the one job to give somebody on your bench
- The senior manager with a spiral notebook who caught a timeout set in a sectional final and won a game without scoring a point
- Halftime as your second scout: two minutes with your staff, then one or two adjustments, never five
- Scouting yourself again on Saturday morning, because your next opponent is already watching that film
- How an overbuilt scout sent a team out of the locker room tight, quiet, and playing scared
- The ratio Steve landed on: for every thing you tell them about the opponent, tell them one thing about us
- Why your last words before tip should be about who you are, not who they are
Chapters
- 00:00 Coach Unplugged intro
- 00:15 The eleven page scout and the index card
- 01:04 Pre-roll: TeachHoops.com scouting templates and game week plans
- 01:25 Guarding ghosts: why game one is the hardest scout of the year
- 02:20 Takeaway 1: Scout yourself first
- 03:09 Takeaway 2: Scout the coach, not the roster
- 04:22 Takeaway 3: Three things, not thirty
- 06:08 Takeaway 4: The staff knows everything, the players get the card
- 07:15 Takeaway 5: Teach it with bodies, and the left handed sophomore
- 09:08 Mid-roll: TeachHoops.com scout team drills and the coaching community
- 09:31 Takeaway 6: Principles, not predic