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Valor Mortis Impressions & Street Fighter Movie Reactions | Between Levels Podcast Ep. 16

Valor Mortis Impressions & Street Fighter Movie Reactions | Between Levels Podcast Ep. 16

Episode 16 Published 9 hours ago
Description

Valor Mortis takes centre stage this week as WheelieAverage, FightinCowboy and Sarthe dive into the game, its aggressive first-person combat, build crafting and some of the technical issues Wheelie encountered during his playthrough.

Wheelie has finished Valor Mortis, while Cowboy is around five or six hours into the game and having a much more positive experience so far. We compare impressions, break down Cowboy’s parry-focused build and discuss what works — and what doesn’t.

Wheelie also shares his thoughts on the new Street Fighter movie after attending a special screening with Paramount Pictures. That quickly turns into a much bigger conversation about video game adaptations, whether games are the best form of entertainment and why translating an interactive experience into film can be so difficult.


We also discuss whether Castlevania needed to evolve, why franchises have to change, annual sports games recycling old features, Hogwarts Legacy, Lord of the Rings games, the Nemesis System and whether developers should prioritise accessibility or depth when adapting major IP.

Later, we get into gaming fatigue and open-world design, including Rise of the Ronin, Nioh 3, Mad Max, Ghost Recon Breakpoint, Red Faction Guerrilla, Crimson Desert, Outer Wilds, Skyrim and Red Dead Redemption 2.

Finally, we discuss Cyberpunk 2077’s remarkable recovery, whether No Man’s Sky did it even better and some of gaming’s seemingly endless development cycles.

Featuring WheelieAverage, FightinCowboy and Sarthe.

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