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Lecture 23: Creating Sequels

Lecture 23: Creating Sequels

Published 1 month ago
Description

MIT CMS.608 Game Design, Fall 2010
Instructors: Philip Tan, Jason Begy, Sara Verrilli (Singapore-MIT GAMBIT Game Lab)

View the complete course: https://ocw.mit.edu/courses/cms-608-game-design-fall-2010/
YouTube Playlist: https://www.youtube.com/playlist?list=PLUl4u3cNGP61_JVg12Ukxft03EJ7xxdbR

Sequels can improve on the original: fixing problems, adding new features, targeting an established fanbase, etc. This connection can also constrain the sequel concept and discourage new users. Sara Verrilli describes her experiences with the Thief games.

Related Resources:
[CGD] Chapter 10
[CGD] = Brathwaite, Brenda, and Ian Schreiber. Challenges for Game Designers: Non-Digital Exercises for Video Game Designers. Boston, MA: Charles River Media/Course Technology, 2009. ISBN: 9781584505808.

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