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Lecture 25: Fiction and Stories in Games
Description
MIT CMS.608 Game Design, Fall 2010
Instructors: Philip Tan, Jason Begy, Clara Fernandez-Vara (Singapore-MIT GAMBIT Game Lab)
View the complete course: https://ocw.mit.edu/courses/cms-608-game-design-fall-2010/
YouTube Playlist: https://www.youtube.com/playlist?list=PLUl4u3cNGP61_JVg12Ukxft03EJ7xxdbR
Many games incorporate story elements, to drive the plot, set the scene, create engaging characters, etc. Some even use player actions to build an open-ended adventure. Clara Fernandez-Vara talks about how and why to use stories in games.
Related Resources
Lecture Notes (PDF - 2.0MB)
Johnson, Soren. "Theme Is Not Meaning." Part I, Part II. Designer Notes, June 2010.
Juul, Jesper. "Fiction." Chapter 4 in Half-Real. Cambridge, MA: MIT Press, 2005. ISBN: 9780262101103.
Credits:
The following content was removed from this lecture due to copyright restrictions. Please see:
videogamecentral. "Soul Calibur 4 Match Gameplay Video – Sophitia VS Cassandra." July 29, 2008. YouTube. Accessed May 24, 2011.
http://www.youtube.com/watch?v=NLYty4dkKLY
Trailer for Uplink. Introversion Software, 2001.
http://www.introversion.co.uk/uplink/
License: Creative Commons BY-NC-SA
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