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Lecture 2: Iterative Design

Lecture 2: Iterative Design

Published 1 month ago
Description

MIT CMS.608 Game Design, Fall 2010
Instructors: Philip B. Tan, Jason Begy

View the complete course: https://ocw.mit.edu/courses/cms-608-game-design-fall-2010/
YouTube Playlist: https://www.youtube.com/playlist?list=PLUl4u3cNGP61_JVg12Ukxft03EJ7xxdbR

This lecture begins by exploring what a game is (and isn't) and defining the terms "mechanic" and "dynamic". Designers identify the core mechanic and dynamic of a game to help guide iterative playtesting and optimization.

Related Resources:
[CGD] Chapter 1.
[CGD] = Brathwaite, Brenda, and Ian Schreiber. Challenges for Game Designers: Non-Digital Exercises for Video Game Designers. Boston, MA: Charles River Media/Course Technology, 2009. ISBN: 9781584505808.
Zimmerman, Eric. "Play as Research: The Iterative Design Process." July 8, 2003.

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