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Lecture 9: Strategy, Skill, and Chance, Part 2

Lecture 9: Strategy, Skill, and Chance, Part 2

Published 1 month ago
Description

MIT CMS.608 Game Design, Fall 2010
Instructors: Philip B. Tan, Jason Begy

View the complete course: https://ocw.mit.edu/courses/cms-608-game-design-fall-2010/
YouTube Playlist: https://www.youtube.com/playlist?list=PLUl4u3cNGP61_JVg12Ukxft03EJ7xxdbR

This lecture reviews the concepts of information flow and uncertainty, analyzing well-known games in these terms. Examples include Scrabble, Go Fish, Mario Kart, Monopoly, chess, poker, War, and Settlers of Catan. Next, students consider feedback loops.

Related Resources:
[CGD] Chapters 7 and 8
[CGD] = Brathwaite, Brenda, and Ian Schreiber. Challenges for Game Designers: Non-Digital Exercises for Video Game Designers. Boston, MA: Charles River Media/Course Technology, 2009. ISBN: 9781584505808.

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