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WoW Forever Bans Everyone | Minecraft Expands 14 Years Later | Gamified 178

WoW Forever Bans Everyone | Minecraft Expands 14 Years Later | Gamified 178

Published 13 hours ago
Description

What's the biggest deal in WoW Forever currently? And how important is it for games to listen to streamers being that streamers are not technically normal players?


Will it be over or under $200 billion for global games revenue in 2027?


Minecraft waited 14 years for a new dimension, was Mojang's restraint strategic discipline, or failure to invest in the game's biggest opportunity?


Is November going to be the greatest month in gaming history with WoW Forever, Ocarina of Time, and GTA 6?


What's the word that you'd use to describe enjoying a game until you find out it uses AI?



CHAPTERS:


3:27 - WoW Forever | What’s the Biggest Deal?

23:50 - Devs Listening to Streamers | Red or Green Flag

30:41 - Gaming’s Growth in 2027 | Over/Under

47:49 - Minecraft: The Sift Dimension | Board Room

58:30 - WoW, Zelda, GTA VI | Dump, Date, Marry

1:08:58 - Aniimo Triggers AI Haters | What’s the Word?


Watch instead of listen on YouTube: https://www.youtube.com/watch?v=ukyA4JoMfQI


HOST:

Sam Steffanina - https://www.linkedin.com/in/samsteffanina/


PANEL:

Chris Heatherly - Ex-Disney / Ex-NBCUniversal - https://www.linkedin.com/in/chrisheatherly/

Craig Allen - CEO @ Snackshop - https://www.linkedin.com/in/4craigallen/

Colan Neese - Screen Engine / mindGAME Data - https://www.linkedin.com/in/colanneese/

Kohji Nagata - Parallel - https://x.com/ParallelTCGpod

Gnoc - Digital Collectors Club - https://x.com/itsGnoc

Kate Irwin - writer/journalist - https://x.com/kateirwin

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