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An Architectural Approach to Level Design

Published 3 weeks, 2 days ago
Description
Ever wondered why some video game levels feel so incredibly immersive, while others feel flat and forgettable? In this episode, we dive into Christopher W. Totten’s "An Architectural Approach to Level Design." We’ll explore how spatial psychology, urban planning, and centuries of architectural history are used to guide your movements, trigger your emotions, and tell powerful stories in your favorite games—without you even realizing it.

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