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#218 - Emanuel Palalic Speaks On ID Software, DOOM 2016, Mick Gordon, Emptyvessel, DEFECT

#218 - Emanuel Palalic Speaks On ID Software, DOOM 2016, Mick Gordon, Emptyvessel, DEFECT

Episode 218 Published 1 day, 4 hours ago
Description

Emanuel Palalic was a former character artist on DOOM 2016 & DOOM Eternal he has now founded the studio emptyvessel and is working on their indie game DEFECT (which looks sick).

https://www.emptyvessel.io/

TWITTER/INSTAGRAM - @epalalic

ARTSTATION - https://www.artstation.com/drheadpop

@emptyvesselplay

#doom #doometernal #idsoftware

TIMESTAMPS

00:00 - Intro

00:30 - Working With Teams On Different Continents

02:20 - Founding Emptyvessel

05:30 - Emptyvessel’s High Calibre Team.

06:45 - Being Overwhelmed Setting Up emptyvessel

09:10 - Destructible Terrain In DEFECT

11:30 - Gore System In DEFECT & DOOM Eternal

15:40 - Being An Intern At ID Software On DOOM 2016

18:15 - Working With Hugo Martin

20:15 - The Culture Of ID Software

22:00 - Rebooting DOOM/DOOM 2016

25:30 - ART REEL - Icon Of Sin

27:45 - Gore Wounds

29:00 - ART REEL - Baron Of Hell

31:15 - ART REEL -Shotgunner

34:30 - Attention To Detail At ID Software

35:28 - ID Software Thought People Would Hate doom 2016

39:40 - The Pressure Of Working On DOOM 2016 & Eternal

40:34 - Mick Gordon

45:42 - The Mistakes AAA Games Make.

48:18 - There Is No Safety In AAA Anymore

50:58 - Focus Group Testing/Devs Following Trends

52:05 - Investors Are Apprehensive Towards Realistic FPS Games

55:30 - Motion Sickness With FPS Games

57:50 - DEFECT Won’t Have Third-Person

59:26 - Q+A - Was DOOM Guy Mini Face Considered In The UI

1:01:17 - DOOM 2016/Eternal Was Influenced By Metroid Prime/ID Software Loves Metroid

01:02:35 - Q+A - How Long Does It Take For Art To Be Approved

01:04:29 - Q+A - How Did The Pipeline Work With ID Tech Engine

1:08:40 - Where To Follow Emptyvessel & DEFECT

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