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#217 - Andrew Willis Speaks On ID Software Layoffs, DOOM TDA, Gamepass, Xbox, ID Tech Engine etc..

#217 - Andrew Willis Speaks On ID Software Layoffs, DOOM TDA, Gamepass, Xbox, ID Tech Engine etc..

Episode 217 Published 1 week, 1 day ago
Description

Andrew Willis was a producer on DOOM TDA & Revelations and planned on staying at ID Software till retirement, till the dreaded Microsoft layoffs. In this episode he covers his time at ID Software and the terrible layoffs.

#doom #doomthedarkages #idsoftware

TIMESTAMPS

00:00 - Intro

00:35 - Going From Manager At A Pizza Place To ID Software Producer

06:38 - Why ID Software Culture Was So Great

09:00 - Realising His IT Knowledge Was Useless At ID Software

10:45 - Being A Producer At ID Software

13:10 - ID Tech Engine

13:59 - Smash Bros/Doom Slayer In Smash Bros

15:30 - ID Software Layoffs

22:30 - Not Being Allowed Back In The Office To Get Belongings

24:07 - ID Software PR Statement Is BS/Nightmare Production On DOOM 2016

25:10 - The Firings Will Be Analysed

25:59 - Microsoft’s 14 Layers Of Management Are Lies

29:00 - Game Development Has Been Taken Over By Greedy Execs

34:30 - Nintendo Protect Their IP & The West Doesnt

35:30 - Gamepass Is Mismanaged

39:50 - How Gamepass Affected DOOM: TDA

41:10 - Happy Xmas Story At ID Software

42:50 - Working With Hugo Martin

45:00 - Developing The Dragon & Mech In DOOM TDA

47:15 - ID Software Started To Become More Hieracachal

49:40 - Q+A - Was The Buzzshield Inspired By Captain America

50:25 - Q+A - Will ID Software Switch To Unreal Engine

52:29 - Q+A - Were Things Cut From DOOM TDA DLC

54:32 - DOOM Revelations Is Bittersweet/Layoffs On The Day Before Release

58:34 - Andrew Planned To Retire There/Unionisation

1:01:37 - Q+A - How Much Does Ray Tracing Speed Up The Production

1:05:02 - Working With Alex Klingle/Finishing Move On The Soundtrack

1:06:00 - Andrew Thanks DOOM Fans/Changing The Industry

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