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PANDEMONIUM (Remastered) - Speaking of Things that are Chaotic...

PANDEMONIUM (Remastered) - Speaking of Things that are Chaotic...

Season 6 Episode 91 Published 3 weeks, 5 days ago
Description

Welcome to Pandemonium, the plane where the wind screams, gravity is a rumor, and every emergency exit has a reasonable chance of dropping you directly into the Abyss. Tyler explains the cosmology, Randall attempts to locate something resembling a usable map, Ash discovers that the wind is made from every scream anyone has ever screamed, and Producer Dan quietly realizes this entire episode will require aggressive noise reduction. Pack darkvision, ear protection, and a backup character. The weather is hostile, the architecture hates you, and even the demons would rather be somewhere else.

Show Notes

This week on the RPGBOT.Podcast, we descend into Pandemonium, the endlessly dark maze of caves where hurricane-force winds carry ancient voices, communication is nearly impossible, and prolonged exposure can leave travelers deaf, insane, or both. The crew explores the plane's four layers, from the enormous caverns of Pandesmos to the narrowing tunnels of Cocytus, the marginally more gravity-compliant Phlegethon, and the sealed chambers of Agathion, where forgotten horrors wait patiently for some adventurer with a shovel and poor judgment.

Along the way, we examine Pandemonium's strange inhabitants, exiled gods, nihilistic settlements, bizarre monsters, and oddly specific afterlives. We also follow the River Styx, investigate portals that treat destinations as optional suggestions, and discover a magical shouting spot that lets you insult someone anywhere in the multiverse, provided invisible shadow demons do not eat you first.

Finally, the episode turns to using spells against player characters. The hosts discuss why illusion magic becomes terrifying in the hands of a villain, how Pass Without Trace can transform ordinary goblins into a tactical nightmare, and why Dungeon Masters should give enemy spellcasters clever strategies without simply making the players miserable.

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