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Automated Game Hacking: Adding Procedural Generation to a Classic RPG (emf2026)

Automated Game Hacking: Adding Procedural Generation to a Classic RPG (emf2026)

Published 2 months, 3 weeks ago
Description
Ever wanted to replay your favorite game like it's the first time? We'll dive into the unique game design and balance challenges I encountered while building a randomizer for Final Fantasy I: Dawn of Souls. Game randomizers use procedural generation to automatically create a rom hack. I'll also break down how I reverse-engineered the game's scripting language to transform it into a true open-world adventure. Licensed to the public under https://creativecommons.org/licenses/by-sa/4.0/ about this event: https://www.emfcamp.org/schedule/2026/100-automated-game-hacking
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