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GTT Trusted Partner Profile: Video Game & Animation Voice Casting Director Kim Hurdon

Episode 359 Published 1 month ago
Description

What makes a voiceover audition feel bookable — and what makes casting hit pause?

George the Tech sits down with Kim Hurdon of KH Casting for a deep conversation about the casting side of voiceover, especially in video games, animation, and remote audition workflows. Kim explains why human performance still matters most, why over-editing can hurt more than help, and how actors can avoid sounding processed, artificial, or disconnected from the role.

They also explore the post-COVID home studio divide, the value of hub studios and engineers, video game realism, effort sounds, PCAP, inclusive casting, NDAs, and why booking often comes down to fit — not just skill.

Timeline

00:00 Sponsor and Sound Check
01:07 Meet Kim Hurdon
02:19 Headphone Geek Out
04:39 Audition Mistakes: Editing, Breaths, Music, and Overprocessing
08:29 Kim’s Casting Origin Story
12:55 The Home Studio Divide After COVID
16:01 The Gaming Boom and AAA Workflows
18:38 Mics, Movement Rigs, and Remote Recording
21:59 Authenticity in Games and Inclusive Casting
25:01 Efforts, Levels, and Clipping
29:01 Hybrid Workflows and Hub Studios
30:57 The Laptop Mic Disaster
33:03 Building a Studio Checklist Mindset
34:52 Ensemble Sessions vs. Solo Sessions
36:26 PCAP Explained
38:21 Gameplay Lines and Alts
39:09 Booking Fit vs. Skill
41:36 Game Timelines and NDAs
43:49 NPCs and Long-Running Game Work
45:22 Favorite Work and Family
49:05 Zoom Auditions and CAVA
51:24 AI Laws and Advocacy
52:56 Conferences and Community
55:15 How to Book More
56:09 Coaching Without Overdoing
59:02 Where to Find Kim
59:15 Final Wrap and Thanks

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