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#210 - Quentin Cobb Interview On Uncharted 4, The Last Of Us, Naughty Dog, Ironroot Games
Description
Quentin Cobb is the CEO and Co-Founder of Ironroot Games, he was previously a designer at Naughty Dog on Uncharted 4 & The Last Of Us and did a 5 year stint at Zenimax before on a cancelled project he was laid off.
#uncharted4 #uncharted #thelastofus
SOCIALS
TWITTER - @QTrainCobb
INSTAGRAM @qtrain.cobb/ @I
IronrootGames https://ironrootgames.com/
TIMESTAMPS
00:00 - Intro
00:30 - Why Quentin Cobb Loves Wutang Clan
01:37 - Crunch On Uncharted 4
04:02 - Working On Lost Legacy
04:40 - Why Quentin Left Naughty Dog
06:07 - Was It Harder To Salvage Uncharted 4 Rather Than Creating A New Game
07:36 - Quentin Worked On Chapter 8 In Uncharted 4
09:00 - Puzzle Sequences Were Difficult In Uncharted 4/Bruce Straley
10:35 - Difficulty Of Making Puzzles
11:50 - Shifting Mindset From Single Player To Multiplayer
13:39 - Why The Last Of Us Was A Life Changing Experience/Working With Bruce Straley
19:30 - Sony Executives Didn’t Believe The Last Of Us Would Succeed
20:30 - Naughty Dog Was Shocked How Well The Last Of Us Was Received
22:30 - Overcoming The Trauma Of Project Blackbird Being Cancelled
27:00 - Indie Dev Community Are Kind & Supportive
28:01 - Ironroot Games New Action-Adventure Project
29:40 - Naughty Dog Teams Were Well Connected/Small Team Sizes
32:00 - AAA Is All About Trends As Opposed To Making Games With A Heart
34:00 - Creating A Unique Game Can Be Tricky
36:30 - Advice From Bruce Straley/Pacing In Games
40:17 - Microsoft Pulled Funding For Bruce Straley’s Indie Game
41:40 - How Devs Try To Get In Front Of Layoffs/AAA Industry Isn’t Stable
43:04 - Naughty Dog Layoffs/No One Is Safe
44:00 - Last Of Us Part II/Quentin Is Glad He Didnt Work On It
45:39 - Working On Last Of Us Part 1 Was Nostalgic
46:30 - Intergalactic/Meeting His Old Naughty Dog Colleagues
48:05 - Quentin Didnt Work Much With Amy & Neil
48:58 - Q+A - Why Was India Chosen For Lost Legacy
50:17 - Is It Easier To Make A Story First Or Design Mechanics First
51:30 - Q+A - How To Get A Design Job At Naughty Dog
54:30 - A Portfolio Is More Important Than A Degree
57:19 - Q+A - What New Things Were Possible Going From PS3 To PS4 For Uncharted
58:55 - Diminishing Returns With The Next Hardware
1:00:30 - Padding In Open World Games
1:03:05 - Where To Follow Ironroot Games & Quentin