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#210 - Quentin Cobb Interview On Uncharted 4, The Last Of Us, Naughty Dog, Ironroot Games

#210 - Quentin Cobb Interview On Uncharted 4, The Last Of Us, Naughty Dog, Ironroot Games

Episode 210 Published 7 hours ago
Description

Quentin Cobb is the CEO and Co-Founder of Ironroot Games, he was previously a designer at Naughty Dog on Uncharted 4 & The Last Of Us and did a 5 year stint at Zenimax before on a cancelled project he was laid off.

#uncharted4 #uncharted #thelastofus

SOCIALS

TWITTER - @QTrainCobb

INSTAGRAM @qtrain.cobb/ @I

IronrootGames https://ironrootgames.com/

TIMESTAMPS

00:00 - Intro

00:30 - Why Quentin Cobb Loves Wutang Clan

01:37 - Crunch On Uncharted 4

04:02 - Working On Lost Legacy

04:40 - Why Quentin Left Naughty Dog

06:07 - Was It Harder To Salvage Uncharted 4 Rather Than Creating A New Game

07:36 - Quentin Worked On Chapter 8 In Uncharted 4

09:00 - Puzzle Sequences Were Difficult In Uncharted 4/Bruce Straley

10:35 - Difficulty Of Making Puzzles

11:50 - Shifting Mindset From Single Player To Multiplayer

13:39 - Why The Last Of Us Was A Life Changing Experience/Working With Bruce Straley

19:30 - Sony Executives Didn’t Believe The Last Of Us Would Succeed

20:30 - Naughty Dog Was Shocked How Well The Last Of Us Was Received

22:30 - Overcoming The Trauma Of Project Blackbird Being Cancelled

27:00 - Indie Dev Community Are Kind & Supportive

28:01 - Ironroot Games New Action-Adventure Project

29:40 - Naughty Dog Teams Were Well Connected/Small Team Sizes

32:00 - AAA Is All About Trends As Opposed To Making Games With A Heart

34:00 - Creating A Unique Game Can Be Tricky

36:30 - Advice From Bruce Straley/Pacing In Games

40:17 - Microsoft Pulled Funding For Bruce Straley’s Indie Game

41:40 - How Devs Try To Get In Front Of Layoffs/AAA Industry Isn’t Stable

43:04 - Naughty Dog Layoffs/No One Is Safe

44:00 - Last Of Us Part II/Quentin Is Glad He Didnt Work On It

45:39 - Working On Last Of Us Part 1 Was Nostalgic

46:30 - Intergalactic/Meeting His Old Naughty Dog Colleagues

48:05 - Quentin Didnt Work Much With Amy & Neil

48:58 - Q+A - Why Was India Chosen For Lost Legacy

50:17 - Is It Easier To Make A Story First Or Design Mechanics First

51:30 - Q+A - How To Get A Design Job At Naughty Dog

54:30 - A Portfolio Is More Important Than A Degree

57:19 - Q+A - What New Things Were Possible Going From PS3 To PS4 For Uncharted

58:55 - Diminishing Returns With The Next Hardware

1:00:30 - Padding In Open World Games

1:03:05 - Where To Follow Ironroot Games & Quentin

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