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675. Has the New York Times Become a Games Company?
Published 3 weeks, 5 days ago
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Podcast: Freakonomics Radio (LS 83 · TOP 0.01% what is this?)
Episode: 675. Has the New York Times Become a Games Company?
Pub date: 2026-05-15
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Episode: 675. Has the New York Times Become a Games Company?
Pub date: 2026-05-15
Get Podcast Transcript →
powered by Listen411 - fast audio-to-text and summarization

Not exactly. But their runaway success with games like Wordle says something bigger about the way we live now. (Part one of a series, “We Are All Gamers Now.”)
- SOURCES:
- Alex Hardiman, chief product officer at The New York Times.
- Jonathan Knight, S.V.P. and general manager for New York Times Games.
- Eric Zimmerman, game designer, professor of game design at the N.Y.U. Game Center.
- RESOURCES:
- "Wordle Is a Love Story," by Daniel Victor (New York Times, 2022).
- The Rules We Break: Lessons in Play, Thinking, and Design, by Eric Zimmerman (2022).
- Thinking Inside the Box: Adventures with Crosswords and the Puzzling People Who Can't Live Without Them, by Adrienne Raphel (2020).
- The Grasshopper: Games, Life and Utopia, by Bernard Suits (2005).
- Rules of Play: Game Design Fundamentals, by Katie Salen Tekinbas and Eric Zimmerman (2003).
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The podcast and artwork embedded on this page are from Freakonomics Radio + Stitcher, which is the property of its owner and not affiliated with or endorsed by Listen Notes, Inc.