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#209 -Jake Kazdal Interview On Nintendo, Eiji Aonuma, Zelda, SEGA, Hirokazu Tanaka, Awaysis
Description
Jake Kazdal is a japanese game developer who has worked on games such as Galak-Z and Skulls Of The Shogun, he has worked for Nintendo, SEGA and Square Enix and is releasing his new game Awaysis very soon. This is a rare pullback of the curtain on Japanese design.
#nintendo #zelda #botw
WEBSITE - http://awaysis.jp/
https://store.steampowered.com/app/3334760/Awaysis/
TIMESTAMPS
00:00 - Intro
00:45 - Differences Between Japanese & Western Development
02:30 - Differences Between SEGA & Square Enix/Japanese Work Culture
07:00 - Nintendo Devs Are Retiring/Japanese Devs Are Nimble
09:15 - Kyoto’s Indie Scene/Hiring People At 17-Bit
10:39 - Japanese Labour Laws
11:40 - What Nintendo Devs Do Once They Retire/Retirement Age At Nintendo
11:46 - Nintendo Dev Legends Have Playtested Awaysis
14:11 - Playtesting With Awaysis
16:25 - Importance Of Iterating On Tutorials/What Is Awaysis
20:20 - Local Multiplayer Can’t Be Matched/Online Multiplayer/Covid
23:30 - Getting Hirokazu Tanaka To Compose Awaysis/Jake Is A Huge Nintendo Fan
25:40 - Pitch To Hirokazu Tanaka
26:50 - Physics System Of Awaysis
29:54 - Super Mario 64/Game Controls Are Too Tight Nowadays
33:28 - Graphics Take Precedent Over Physics
34:28 - The Physics System In Zelda: Tears Of The Kingdom
36:40 - Being Friends With Eiji Aonuma/The Glider In BOTW
38:14 - Physics Limitations In Unreal Engine
42:24 - Zelda BOTW & TOTK Are Masterpieces/Next Zelda
43:15 - Friendship With Eiji Aonuma
44:17 - Working At SEGA/Being Mentored By Tetsuya Mizuguchi
46:19 - Working With Steven Spielberg On Elemeno/Mirrors Edge
50:21 - Original Ideas In Games Are Few & Far Between
52:30 - Oversaturation Of Indie Games/Devs Leaving The Industry
55:11 - Devs Getting Laid Off Despite Success/The Dire State Of The Industry
56:15 - Stability Working At Nintendo & Valve/Struggles For Funding
01:01:00 - Gen-Z Play GAAS/Gamers Are Playing Old Games
1:03:49 - Where To Keep Up With Awaysis