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129. Ray Tracing in Indie Games, FPS Design, Unreal Engine 5, Unity | Solo Developer

129. Ray Tracing in Indie Games, FPS Design, Unreal Engine 5, Unity | Solo Developer

Episode 129 Published 4 years, 4 months ago
Description

A Solo Indie Developer joins to discuss RTX, Intel Alder Lake, Unity, UE5, and much more!
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0:00 Who is Zach? When did he start "making games"?
9:33 Why choose Video Games as a creative pursuit over movies?
11:55 Should games be used as teaching tools more often?
16:39 How does college help you become a better developer?
19:25 Who should be a solo developer? Who should join a bigger team?
25:01 Unity vs Unreal Engine 5
31:57 Why does UE4 have stuttering? Why does Dunia have so much screen tearing?
44:25 Mistakes to Avoid in Game Development
50:50 Shooting Mechanics in Video Games - What's fun? What's Tedious? What's Arcady?
1:06:55 Balancing Weapons in MP Shooters
1:16:40 Advice for giving effective feedback to developers
1:25:22 Funding Indie Projects
1:36:07 Advice for getting your kid into game development
1:41:54 Gracemont and big.LITTLE for enhancing future games
1:50:20 Is Ray Tracing a bigger deal for indie Games more-so than AAA games?

Follow Zach: https://twitter.com/kaderazachary
Zach’s Games: https://ducknoir.itch.io/
https://forums.guru3d.com/threads/unreal-engine-4-titles-and-stuttering-hitching.429973/


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