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Episode 420 – Gamification
Description

What is gamification? Does it have any relationship to board gaming? We examine the concept this week.
0:00:00 Fact for 420
Where did the reference “420” come from to refer to smoking marijuana?
Sponsor Message
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If you’re curious what it would cost to get help from First Move you can visit firstmovefinancial.com/familygamers and scroll down, there’s a calculator there where you enter your income and net worth and it will tell you your estimated monthly fee.
0:05:10 What We’ve Been Playing
Dragonarium *
Iliad (our review)
A Place for All My Books *
Tidal Blades 2: Rise of the Unfolders
S’mores Galore: Roast and Write (review soon)
Spring
Wombat Poo *
* = First time on the podcast
0:30:00 The Family Gamers Community
Welcome to our newest members in the Facebook community!
#Backtalk
You shared your strategies for teaching board game manners on the #backtalk channel of the Discord.
0:35:45 Gamification: The Good and The Not-So-Good
According to Merriam-Webster: “the process of adding games or gamelike elements to something (such as a task) so as to encourage participation.”
So, this is things that are not games with game-like elements added to them for motivation: like learning math, or working on fitness goals, or meeting work quotas.
Types of gamification (from GoCadmium “Gamification in Learning 2026”):
- Achievement-based (leaderboards, badges, status levels)
- Social gamification (team-building exercises, collaboration to achieve a goal, peer recognition)
- Progress-based (things to “unlock” – skill trees, extra content, etc.)
- Rewards-based (incentives, either virtual or real-world: discounts, prizes, etc.)