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How Playnance Is Using KGeN's 53 Million Gamers to Quietly Reshape Web3 Distribution

How Playnance Is Using KGeN's 53 Million Gamers to Quietly Reshape Web3 Distribution

Published 22 hours ago
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This story was originally published on HackerNoon at: https://hackernoon.com/how-playnance-is-using-kgens-53-million-gamers-to-quietly-reshape-web3-distribution.
Playnance partners with KGeN to reach 53M verified gamers across 60+ countries. Here is what this deal means for Web3 gaming distribution.
Check more stories related to tech-stories at: https://hackernoon.com/c/tech-stories. You can also check exclusive content about #playnance, #kgen, #web3, #good-company, #blockchain, #gamefi, #gaming, #technology, and more.

This story was written by: @ishanpandey. Learn more about this writer by checking @ishanpandey's about page, and for more stories, please visit hackernoon.com.

The global Web3 gaming market is expected to hit $37 billion in 2025. Most platforms spend more on user acquisition than on product, chasing anonymous wallets through paid ads and influencer drops. KGeN's answer is to build a system where users are verified through real behavioral signals, gaming history, and even biometric anchors.

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