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How Playnance Is Using KGeN's 53 Million Gamers to Quietly Reshape Web3 Distribution
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This story was originally published on HackerNoon at: https://hackernoon.com/how-playnance-is-using-kgens-53-million-gamers-to-quietly-reshape-web3-distribution.
Playnance partners with KGeN to reach 53M verified gamers across 60+ countries. Here is what this deal means for Web3 gaming distribution.
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The global Web3 gaming market is expected to hit $37 billion in 2025. Most platforms spend more on user acquisition than on product, chasing anonymous wallets through paid ads and influencer drops. KGeN's answer is to build a system where users are verified through real behavioral signals, gaming history, and even biometric anchors.