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41 - Expedition 33: Art, Grief, and Sub-Creation

41 - Expedition 33: Art, Grief, and Sub-Creation

Published 7 months, 4 weeks ago
Description
As we discuss Clair Obscur: Expedition 33, we touch on various topics, including:


-   What is the artistic value of video games?


-  What is the artistic value of this game in particular? Where does it direct us?


-  What is the “best” ending?

• How do we rank value in sub-created worlds?
• How does the game frame the relationship between art and grief? What does a healthy relationship look like?
• What light can Tolkien’s Leaf by Niggle shed on the ideas raised by E33?

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