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#200 - Denis Dyack Interview On Nintendo, Eternal Darkness, Deadhaus Sonata, AI, Epic Lawsuit......
Description
Denis Dyack is a legend in the industry and one of the few devs who has been exposed to both the Japanese and Western way of designing games. He is the man behind Legacy Of Kain and Eternal Darkness. I spoke with him in 2023 and he returns to promote his new game Deadhaus Sonata
#nintendo #legacyofkain #epicgames
My first interview with him is here https://youtu.be/Txt85DT68rQ
WEBSITE - https://deadhaussonata.com/
TWITTER - @DDyack
TWITTER - @DeadhausGame
TIMESTAMPS
00:00 - Intro
00:00 - Whats Changed In 3 Years Regarding Deadhaus Sonata
05:02 - Deterministic Systems/Quantum Theory
12:00 - Why Taking A Break Benefited The Project/Celestial Clock
14:50 - Weather Physics/Zelda: BOTW/History
20:20 - The Game Will Live Forever/Stop Killing Games
25:20 - The Different Engines Used For Deadhaus Sonata/Unreal Engine 5
27:40 - Why Unreal 5 Games Are Badly Optimised/The Industry Is In Dire Straits
34:20 - GTA 6’s Impact On The Industry/AAA Games Are Too Big In Size
37:29 - Denis’s Thoughts On Resident Evil/Pitching A Game To Nintendo
42:00 - Western Publishers Only Care About Graphics
44:00 - Embracers Demise/Why Pitching Games Now Is So Hard
47:28 - Game Devs Are Terrified Of Nintendo Treehouse
51:20 - How Marketing Teams Look At Games/Lack Of Innovation
53:50 - Getting Investment For Games/Denis Couldnt Get Funding
58:30 - U.S. Culture/Talent/ Japan’s Advantage Over The Rest Of World In Game Development
1:01:50 - Darwinism/People Misunderstand AI
1:12:20 -Technology Doesnt Save Time
1:19:30 - Why Nintendo Will Easily Survive The Dire Times InThe Industry
1:22:15 - AI In Games Can Beneift Gamers
1:24:20 - Prophecy Of Tothe
1:28:09 - Silicon Knights Demise Deeply Hurt Denis/Society Is Crumbling
1:29:30 - Making Up With Epic & Tim After The Lawsuit
1:32:10 - Working With Tanabe/Friendship With Iwata
1:35:00 - Exploitation In The West/Denis Is A Japanese Developer
1:38:00 - Why Miyamoto/Kojima Are One Of A Kind
1:41:11 - Denis Was Crushed When Miyamoto Wasnt Impressed By Realistic Graphics
1:44:10 - Denis Changed Deadhaus Sonata Art From Realistic To Stylized
1:46:15 - Criticism Of Game Trailers/CGI Trailers
1:48:48 - Q+A - Who Came Up With TV Change Effect In Eternal Darkness
1:50:30 - Q+A - What Would A Hyperthetical Sequel To Legacy Of Kain Be
1:57:53 - Q+A - Nintendo’s Approach To Marketing On Eternal Darkness
2:00:02 - Eternal Darkness On NSO/Possible Remake And Sequel
2:02:10 - Worldbuilding In Legacy Of Kain & Eternal Darkness/Narrative Games
2:07:41 - Q+A - Adding Transitions In Eternal Darkness Because The Gamecube Loaded Too Fast
2:10:00 - Consoles Are All The Same Now/AAA Is Now A Bad Moniker
2:13:45 - Closing Comments