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Of course, working at Obsidian is like a real-world RPG

Of course, working at Obsidian is like a real-world RPG

Published 4 months ago
Description

In this edition of The Game Business Show, we chat with Obsidian's Marcus Morgan and Justin Britch to discuss the studio's impressive output, its iterative, RPG-like approach to development and how it's managed to launch three games (Avowed, Grounded 2 and The Outer Worlds 2) in one year. We also find out how the studio hopes to keep staff happy so they stay for 20 years or more.



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