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TITANSKEEP - The Gods Are Petty, the Titans Are Hungry, and Drew Foulke Has Dice
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Ever wondered what happens when you cross a high-fantasy campaign setting, a Louisiana bayou, and a magical eel with moonshine for blood? The RPGBOT crew found out the hard way when they sat down with Drew Foulke, the founder of Norse Foundry and Hexed Publishing, to talk about his new system-agnostic roleplaying world: Titanskeep. It's a world where gods and titans feud like divorced parents with cosmic custody issues, and adventurers are just trying to survive long enough to figure out whether the lich-titan is actually the good guy.
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Show NotesIn this episode of the RPGBOT.Podcast, hosts Randall James, Tyler Kamstra, and Ash Ely sit down with Drew Foulke, founder of Norse Foundry and Hexed Publishing, to explore the upcoming Titanskeep campaign setting — a high-fantasy, system-agnostic world designed for Dungeons & Dragons (5e/2024), Pathfinder 2e, and beyond.
Titanskeep, set in the living world of Kalidor, pits gods against titans in a divine power struggle that reshapes the world's fate. Players can join guilds, align with deities, or swear loyalty to mighty titans — and every choice changes the ongoing narrative. Built to support convention-based raid events, local game store play, and ongoing modular releases, Titanskeep promises a living campaign ecosystem that evolves through player decisions.
Drew discusses Hexed Publishing's approach to system-agnostic design, collaboration with industry legends like Ed Greenwood, Keith Baker, B. Dave Walters, and Deven Rue, and his goal of producing a constantly supported RPG world rather than a one-and-done campaign book.
Tyler shares his own experience designing monsters for the Houdan region, a New Orleans-meets-Venice bayou crawling with illusion-magic, giant bugs, and the now-legendary Billy Eel — complete with random mutations and "moonshine in its veins."
Throughout the conversation, the hosts and Drew dive into:
- The challenge of creating a 5e and Pathfinder 2e compatible RPG setting.
- The use of guild systems, living world events, and player-driven raids.
- The design philosophy of Norse Foundry: making dice and props that players actually use.
- The plan for Titanskeep's Kickstarter (October 2026), free Patreon content, and playtesting rewards.
- The future of Hexed Publishing, from Gazetteers to modular adventure paths, and how community playtesting shapes their development.
- System-Agnostic Design: Titanskeep bridges 5e, 2024 D&D, and Pathfinder 2e, with future support for systems like Daggerheart, Savage Worlds, and Fate.
- High Fantasy, Low Tech: Magic drives Titanskeep's world; technology exists only where titans allow it.
- Living World Structure: Players influence world events through guilds, deities, and Titan allegiance — shaping global outcomes.
- Convention Integration: The setting includes a raid-style convention system, where multiple tables impact shared encounters and titanic battles.
- Collaborative Worldbuilding: Drew enlisted industry veterans like Ed Greenwood, Keith Baker, B. Dave Walters, Jay Foster, Deven Rue, and Crystal Sully.
- Player Rewards: Free adventures, Patreon-exclusive ancestries, and physical props (like keys, pins, and holy symbols) connect the digital world to your table.
- The Billy Eel Legacy: A chaotic creature from the Houdan region, proof that player imagination and worldbuilding can get delightfully weird.
- Ongoing Support: Titanskeep isn't a single book — it's a long-term evolving camp