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Path of Exile Dev On Why You Should NEVER Blame Your Audience

Path of Exile Dev On Why You Should NEVER Blame Your Audience

Published 11 months, 1 week ago
Description

Path of Exile’s next big expansion, Keepers of the Flame, drops October 31 and I spoke with Mark “Neon” Roberts from Grinding Gear Games about how they’re keeping Path of Exile fresh more than a decade later.

He opened up about live-service game fatigue, what developers can learn from Destiny, and why you should never blame your audience when engagement dips. We also talk about the new Breach-themed league sequel, Bloodline Ascendancies, Grafts, and Asynchronous Trading — some of the biggest additions to Path of Exile in years.

0:00 - Intro & how this unique interview was filmed

0:44 - Starting questions for the dev team

1:39 - Dumping all the questions from the presentation

2:02 - Graphics Update?

03:31 - Breach Updates

06:44 - Breah Follow Up

9:14 - Breach returns: how GGG revisits classic mechanics

12:45 - When has a game overstayed its welcome? (Destiny comparison)

13:00 - Mark on not blaming your audience — the dev’s responsibility to re-earn engagement

30:25 - Bungie comparisons & lessons in longevity

34:26 - Final thoughts and outro

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