Episode Details
Back to Episodes
DROW Remastered: Lolth Didn't Raise No Quitters - Running Drow that Actually Win Fights
Description
Follow Ash Ely on social media for more tabletop mischief, hot takes, and behind-the-scenes RPGBOT energy. Want to do more than just listen? You can play in his games directly—Ash runs tables on StartPlaying.games where you can sign up, roll dice, and probably regret trusting that one suspicious NPC he voices just a little too well.
Show NotesIn this Spooktober installment, Tyler, Randall, and Ash descend into the Underdark to talk about everyone's favorite spider-themed frenemies: the drow. But don't expect a simple "they're all evil" hot take—this conversation is about how to use drow effectively and responsibly at the table.
Highlights include:
History lesson (with bite): From Scottish folklore to Gygax's caverns, the word "drow" has been through some things.
The big problem: Why "evil by biology" is lazy design and a headache for modern tables.
The fix: Treat drow as cultures, factions, and ideologies rather than one-note villains.
Tactics and terror: How to make them scary with ambushes, traps, lair design, and coordinated squads instead of tired stereotypes.
DM toolbox:
- Drow of the Underdark (3.5e) for rich lore and mechanical bits.
- Keith Ammann's The Monsters Know What They're Doing and MOAR for tactical framing.
- The RPGBOT Masterclass on How to Defend Your Lair for designing unforgettable encounters.
Adventure seeds: Trade cartels, perpetual-darkness devices, and drow coup-plots that give your players moral choices beyond "roll initiative."
RPGBOT.Podcast Episodes
- How to Defend Your Lair with Keith Ammann – RPGBOT.Masterclass S2E95
- How to Defend Your Lair with Keith Ammann – RPGBOT.Masterclass S2E95
Other Stuff
- Drow of the Underdark (3.5) (affiliate link)
- MOAR The Monsters Know What They're Doing (affiliate link)
- The Monsters Know What They're Doing (affiliate link)
- Scary ≠ racist: Make drow terrifying by leaning on culture, politics, and goals—not skin color or species.
- Design like defenders: Build lairs that use elevat