Episode 821
This is a very special episode for me. My brand-new card game, COYOTE, created in collaboration with Elan Lee and Exploding Kittens, is here. It is available in ~8,000 locations worldwide, including Walmart, Target, Amazon, and many others. Learn more: https://coyotegame.com.
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Gamma AI design partner for effortless presentations, websites, social media posts, and more: https://gamma.app (Use code TIM at checkout for 30% off any plan.)
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Wealthfront high-yield cash account: https://Wealthfront.com/Tim (Start earning 3.75% Annual Percentage Yield (APY) from program banks on your short-term cash until you’re ready to invest. And when new clients open an account, they can get an extra fifty-dollar bonus with a deposit of five hundred dollars or more.) Terms & Conditions apply. The APY on cash deposits as of 09/26/25 is representative, subject to change, and requires no minimum. Tim Ferriss receives cash compensation from Wealthfront Brokerage LLC for advertising and holds a non-controlling equity interest in the corporate parent of Wealthfront Brokerage. See full disclosures here.
Timestamps:
[00:00:00] Start.
[00:05:21] Coyote: a game 47 years in the making.
[00:08:41] Who is Elan Lee?
[00:09:37] How our motivations behind game creation intersect.
[00:12:41] The nutshell view of pitching a game to a retailer.
[00:14:40] Salesmanship is a learnable skill, but Elan’s a natural.
[00:15:53] Why I’ve always wanted to make my own game and how development began in earnest.
[00:26:00] First contact with Elan and our fast-forged, fun-focused friendship.
[00:32:28] The Hanabi and Rock, Paper, Scissors-inspired Toronto trip breakthrough.
[00:39:40] Early prototyping and testing.
[00:45:34] The Zero Effect.
[00:47:37] Recommended game design rationales, resources, and reading.
[00:53:00] The beginner’s mind approach to writing effective game instructions.
[00:56:26] A simple fact: less complication = more fun.
[00:57:49] Cooperative vs. competitive play.
[00:58:24] Leveling the playing field with attack cards and sabotage mechanics.
[01:01:34] Tricking people into cognitively bettering themselves by gaming.
[01:08:04] Finding the sweet spot.
[01:10:44] It takes a lot of work to make a game effortlessly fun.
[01:13:40] How many games does Exploding Kittens publish per year?
[01:14:36] Exploding Kittens’ number-one seller was designed by Elan’s four-year-old daughter.
[01:18:30] Prototypes and pitching.
[01:22:26] Improving on the industry’s fundamentally flawed testing procedure.
[01:24:58] Analyzing passing/failure with play testers’ v
Published on 2 months ago
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