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Obsidian Founder on Keeping Employees: "It's Super Super Important"
Published 1 year, 2 months ago
Description
I sat down with Obsidian studio leadership to talk about Grounded 2 and the major changes driving the sequel including why they chose to make a full follow-up, how Unreal Engine 5 reshaped development, and why keeping a small, agile team was key to their success. We also go deep on buggies (yes, again), improvements to AI and combat, and the studio’s philosophy around retaining talent and preserving games.