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How Hitman Absolution’s wasteful toilets taught IO Interactive to make sustainable AAA games

How Hitman Absolution’s wasteful toilets taught IO Interactive to make sustainable AAA games

Published 8 months, 1 week ago
Description

In this week's episode of The Game Business Show, Chris speaks to IO Interactive CEO Hakan Abrak to talk James Bond, Hitman, Nintendo Switch 2 and working with Build A Rocket Boy on MindsEye. We dive into the studio's prudent approach to making AAA single-player games, and we get some hints on how the team will develop 007 First Light in a similar way to Hitman.



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