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AI for Games

AI for Games



Examines artificial intelligence (AI) in video games, covering various fundamental concepts and applications. It begins by outlining core AI elements like rule-based systems, movement algorithms including pathfinding (Dijkstra's, A), and decision-making techniques such as decision trees, state machines, behavior trees, fuzzy logic, and goal-oriented behaviors*. The text also explores tactical and strategic AI, including influence mapping and cellular automata, alongside learning algorithms like parameter modification, action prediction, and neural networks. Finally, it addresses practical considerations for implementing game AI, such as architectural design, scheduling, level of detail, world interfacing, tools for content creation, programming languages, and genre-specific AI design.

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Published on 1 month ago






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