Episode Details
Back to Episodes
PLANESCAPE, AN RPGBOT.POSTMORTEM - Asher's Weird, Wonderful Multiverse
Description
In this episode of the RPGBOT.Podcast, the hosts gather for a postmortem discussion on Ash Ely's recent Planescape campaign—a wild ride through the Outer Planes where philosophy hits like a fireball and bureaucracy is deadlier than any dragon. With plenty of laughs and genuine reflection, the crew discusses their favorite moments, mechanical experiments, player decisions, and the challenges of storytelling in a setting where time is subjective, death is optional, and your base of operations might just be a sentient castle. This is a deep-dive into what makes a great campaign weirdly wonderful, packed with practical advice for GMs and players alike.
Wikipedia
- Cheris Perkins
- Jeremey Crawford
- Jonathan Tweet
- Mike Mearls
- Monte Cook
-
DnDShorts Video
-
Ash Voiced "The Golden Men"
Monte Cook Games
- Numenera (affiliate link)
- Darkest House (affiliate link)
- Old Gods of Appalachia (affiliate link)
- Expedition 33 (affiliate link)
- Planescape: Torment
-
RPGBOT.Podcast Episodes
- The episode opens with classic banter and jokes, setting a relaxed and comedic tone.
- The use of audio files and soundboards added flavor to the podcast experience, paralleling the dynamic creativity of the campaign itself.
- Sigil proved to be a difficult but rewarding setting, demanding intense creativity from the GM and strong player investment.
- The Bleak Cabal introduced complex moral and philosophical themes around nihilism and existentialism.
- Harmonium conflicts introduced tension and clear stakes, adding urgency to the narrative.
- Excelsior and Mindenheim pres