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PLANESCAPE POSTMORTEM 2 - Featuring Existential Dread, Multiversal Collapse, and a Quasit with a Lot of Opinions
Description
What do you get when you mix a disappearing god, a multiverse glitch, and a talking squirrel? Apparently, therapy.
Show Notes: In this second helping of the Ash Ely Planescape Postmortem, the hosts dissect the juicy narrative meat of a campaign marinated in memory loss, Mind Flayers, and metaphysical trauma. From the desperate hunt for Orochalcum to the chaos of battling Cathraxus (yes, that Cathraxus), our hosts recount the highs, lows, and emotional collateral damage of storytelling across the planes.
The episode dives deep into the decisions that shaped the campaign—like letting players talk to their other selves (always a great idea until it's not), negotiating with shady NPCs who definitely read the fine print, and exploring the emotional weight of being a dwarven sister with unresolved issues.
Featuring Rattatosk mischief, back-alley conspiracies, a glitch in the multiverse, and the Lady of Pain pulling the ultimate disappearing act, this episode will remind you that sometimes the best part of tabletop games is just how weird, poignant, and gloriously off-rails they can get.
Wikipedia
DnDShorts Video
Ash Voiced "The Golden Men"
Monte Cook Games
Expedition 33 (affiliate link)
RPGBOT.Podcast Episodes
Key Takeaways:
- Yes, this is part two of the Planescape review. No, we're still not emotionally recovered.
- After Excelsior, the cast needed a palate cleanser. They got existential dread instead.
- Radar almost died. Ash almost killed him. Honestly, we all almost cried.
- Emotional damage: acquired.
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