Exploring the creation of serious games and gamified applications. The excerpts highlight various aspects of this field, including user experience evaluation methods, the development of content-agnostic educational games using dynamic game adaptation, research into improving software architecture performance for mobile serious games using design patterns and quality attributes, and the design and validation of a serious game for assessing clinical decision-making in medical education. Additionally, the text discusses engineering adaptive serious games with machine learning, explores the transferability of strategies from entertainment games to serious contexts, analyzes the use of gamification for teaching introductory programming through a mobile serious game called Code-Venture, examines the application of active learning and gamification in software engineering education, and presents insights into designing a serious game for cybersecurity education by implementing realistic challenges. The source collectively examines the challenges and approaches in applying software engineering principles to the development of games for purposes beyond pure entertainment.
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Published on 1 week, 6 days ago
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