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Narrative Design In The Gaming Industry With Edwin McRae



How can you design a story that branches into multiple directions? How does writing for games help with writing a novel? Ed McRae explains narrative design and the opportunities for writers in the gaming industry.

In the intro, ‘the inevitable decline of open platforms' [Seth Godin]; pros and cons of different print distribution models [Adam Croft; ALLi]; Canterbury: A History of England Written in Stone.

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Edwin McRae is a freelance narrative designer for the games industry. He's also a game design teacher, and writer of nonfiction for authors, including Narrative Design for Writers.

You can listen above or on your favorite podcast app or read the notes and links below. Here are the highlights and the full transcript is below.

Show Notes

  • What is narrative design in video games?
  • Why is gaming important to the entertainment industry?
  • How writing for games differs from writing a linear book
  • Creating many options for story beats and character actions
  • Writing like a reader
  • The skills needed to break into different areas of writing for games
  • The increased opportunities for writers with gaming, AI, VR and AR

You can find Edwin McRae at EdMcRae.com and on Twitter @edmcraewriter

Transcript of Interview with Edwin McRae

Joanna: Edwin McRae is a freelance narrative designer for the games industry. He's also a game design teacher, and writer of nonfiction for authors, including Narrative Design for Writers. Welcome, Edwin.

Edwin: Kia ora Joanna, and tena koutou to your audience. It's really cool to be here.

Joanna: You should probably just explain that.

Edwin: I just said, basically, ‘Hello,' and ‘Hello everyone,' in Maori.

Joanna: It's because you're in New Zealand, right?

Edwin: Exactly.

Joanna: Just so everybody knows.

Edwin: Yeah, it's quite nice. A lot o


Published on 4 years, 4 months ago






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