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TCW Podcast Episode 233 - Baldur's Gate
When three doctors, a prolific dungeon master, a database programmer, and a writer come together to make video games, you get Baldur’s Gate! Often credited with saving the Western RPG, Baldur’s Gate became a phenomenal hit, taking full advantage of Microsoft’s new DirectX API and Windows 95. With this technology, the team created massive, beautiful maps for players to explore. They began shopping their new Infinity Engine around—drawing attention from top figures at Virgin Interactive—but ultimately secured a deal with Interplay, after an initial rejection. This partnership allowed them to shift from an original pantheon-based RPG to using the Dungeons & Dragons license that Interplay had acquired from TSR. They focused on the Sword Coast and the city of Baldur’s Gate—an underdeveloped region of the Forgotten Realms that stayed true to the classic swords-and-sorcery motif. The result was a game that captured the spirit of D&D while delivering the fast-paced action that gamers of the late '90s craved!
VGA Standard Explained: https://www.youtube.com/watch?v=5exFKr-JJtg
SSI Gold Box: https://www.youtube.com/watch?v=nBodtk1JnxQ
Dungeon Master (Atari ST): https://www.youtube.com/watch?v=g3UdUWU4j1Y
Shattered Steel: https://www.youtube.com/watch?v=Zvyi0l4s-wI&list=PLFTDBbYrcivppTQ8bupD3DQ7U23qTv5cK
What is DirectX and Why is it important?: https://www.youtube.com/watch?v=xfSk6kwWBuE
Why Windows 95 was a big deal: https://www.youtube.com/watch?v=9DCNt0cqTQY
Volo's Guide to the Sword Coast: https://archive.org/details/tsr09460addfrvolosguidetotheswordcoast
Baldur's Gate Playthrough: https://www.youtube.com/watch?v=ooqFu_enV30&list=PLNU3jYa35cy3gahj5NBKymMB6grIGykOr
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Alex's Video Game History Blog: htt