Episode Details
Back to EpisodesNice Games Jam: "The Intergalactic Dining Consortium"
Episode 386
Published 1 year, 2 months ago
Description
Your nice hosts settle their differences in opinions when it comes to food to serve up a fresh game design document in a new Nice Games Jam episode.
Prompt
Create a game with one of my favorite things, food! It cannot be about/or have mechanics that are cooking. Think: growing food, pairing foods, making an international food court, menu design, using foods in season, etc.
Game type
Design document
Player count
1
Rules
(Stephen note: This is more of a set of notes taken during the episode outlining a game design document.)
- Human in an alien culture, giving recommendations for pairings for food
- You should need to learn the rules before you can break them
- Gain credibility
- People order categories of food and you put it on the plate (no cooking)
- Gamer Journey
- You’re a plater at an alien restaurant
- You first do it like a human (based on taste)
- You get feedback that opposes basing plates on taste
- Player starts to get curious about how to make better plates to meet needs
- Sense criteria
- Touch
- Sight
- Temperature
- Spiciness
- Taste the “wine” to know what it “tastes” like
- The threat is if you do poorly you get shipped to another planet, they have different foods and different desires for foods
- Options to change
- Two ingredients (tomato and other tomato? Looks similar)
- Position of foods
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