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Nice Games Jam: "The Intergalactic Dining Consortium"

Episode 386 Published 1 year, 2 months ago
Description

Your nice hosts settle their differences in opinions when it comes to food to serve up a fresh game design document in a new Nice Games Jam episode.

Prompt
Create a game with one of my favorite things, food! It cannot be about/or have mechanics that are cooking. Think: growing food, pairing foods, making an international food court, menu design, using foods in season, etc.
Game type
Design document
Player count
1
Rules

(Stephen note: This is more of a set of notes taken during the episode outlining a game design document.)

  • Human in an alien culture, giving recommendations for pairings for food
  • You should need to learn the rules before you can break them
    • Gain credibility
  • People order categories of food and you put it on the plate (no cooking)
  • Gamer Journey
    • You’re a plater at an alien restaurant
    • You first do it like a human (based on taste)
    • You get feedback that opposes basing plates on taste
    • Player starts to get curious about how to make better plates to meet needs
  • Sense criteria
    • Touch
    • Sight
    • Temperature
    • Spiciness
  • Taste the “wine” to know what it “tastes” like
  • The threat is if you do poorly you get shipped to another planet, they have different foods and different desires for foods
  • Options to change
    • Two ingredients (tomato and other tomato? Looks similar)
    • Position of foods
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