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279. From Experiment to Essential: How UGC Gaming Became a Marketing Powerhouse

279. From Experiment to Essential: How UGC Gaming Became a Marketing Powerhouse

Published 10 months, 2 weeks ago
Description

In this episode of Deconstructor of Fun, Jen Donahoe is by Charles Hambro, CEO and Co-Founder of GEEIQ, and Matt Edelman, President and CEO of Super League, to dive deep into the evolving world of brand activations and UGC (user-generated content) in gaming.

We explore how brands navigate virtual worlds, the ROI of successful campaigns, and why gaming audiences are more valuable than ever. The conversation spans the rise of playable ads, IAB standards, and the growing distinction between branded content and traditional ads.

Charles and Matt also share their insights on the future of campaign-based activations and why entertainment brands are doubling down on gaming. 

00:00 Introduction to Brand and UGC Activations

04:57 UGC and Virtual Worlds

07:44 Brand Activations

15:47 ROI and Success Stories

21:02 Challenges and Future of UGC Platforms

27:12 The Power of Gaming Audiences

27:45 Mobile Advertising

29:00 Playable Ads

29:42 IAB and Playable Ad Standards

31:34 Engaging Audiences with Playable Ads

35:49 Branded Content vs. Traditional Ads

36:41 The Future of Branded Content in Gaming

42:40 The Importance of Campaign-Based Activations

44:47 Entertainment Brands in Gaming

46:59 Concluding Thoughts and Future Trends

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