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220: Opening ZFS in 2017

220: Opening ZFS in 2017

Published 8 years, 4 months ago
Description

We have a first PS4 kernel exploit, the long awaited OpenZFS devsummit report by Allan, DragonflyBSD 5.0 is out, we show you vmadm to manage jails, and parallel processing with Unix tools.

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Headlines

The First PS4 Kernel Exploit: Adieu

  • The First PS4 Kernel Exploit: Adieu

Plenty of time has passed since we first demonstrated Linux running on the PS4. Now we will step back a bit and explain how we managed to jump from the browser process into the kernel such that ps4-kexec et al. are usable. Over time, ps4 firmware revisions have progressively added many mitigations and in general tried to lock down the system. This post will mainly touch on vulnerabilities and issues which are not present on the latest releases, but should still be useful for people wanting to investigate ps4 security.

  • Vulnerability Discovery

As previously explained, we were able to get a dump of the ps4 firmware 1.01 kernel via a PCIe man-in-the-middle attack. Like all FreeBSD kernels, this image included “export symbols” - symbols which are required to perform kernel and module initialization processes. However, the ps4 1.01 kernel also included full ELF symbols (obviously an oversight as they have been removed in later firmware versions). This oversight was beneficial to the reverse engineering process, although of course not a true prerequisite. Indeed, we began exploring the kernel by examining built-in metadata in the form of the syscall handler table - focusing on the ps4-specific entries.
Each process object in the kernel contains its own “idt” (ID Table) object. As can be inferred from the snippet above, the hash table essentially just stores pointers to opaque data blobs, along with a given kind and name. Entries may be accessed (and thus “locked”) with either read or write intent. Note that IDT_TYPE is not a bitfield consisting of only unique powers of 2. This means that if we can control the kind of an id_entry, we may be able to cause a type confusion to occur (it is assumed that we may control name).

  • Exploitation

To an exploiter without ps4 background, it might seem that the easiest way to exploit this bug would be to take advantage of the write off the end of the malloc’d namedobj_usr_t object. However, this turns out to be impossible (as far as I know) because of a side effect of the ps4 page size being changed to 0x4000 bytes (from the normal of 0x1000). It appears that in order to change the page size globally, the ps4 kernel developers opted to directly change the related macros. One of the many changes resulting from this is that the smallest actual amount of memory which malloc may give back to a caller becomes 0x40 bytes. While this also results in tons of memory being completely wasted, it does serve to nullify certain exploitation techniques (likely completely by accident…).

  • Adieu

The namedobj exploit was present and exploitable (albeit using a slightly different method than described here) until it was fixed in firmware version 4.06. This vulnerability was also found and exploited by (at least) Chaitin Tech, so props to them! Taking a quick look at the 4.07 kernel, we can see a straightforward fix (4.06 is assumed to be identical

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