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"Maybe a Zeldo." Enemy AI; Co-op Games; Speedrunning

Episode 36 Published 8 years, 11 months ago
Description

The clubhouse A/C broke, and it got so hot during the recording of this episode that your nice hosts started to get a little delirious.

But before they completely melted down, Mark talked about how Enemy AI can be a great tool for both level design and narrative design, Stephen collaborated on a discussion about co-op games, and Martha shared her excitement about the recently held Summer Games Done Quick speedrunning event.

Discuss this episode on Reddit using this thread at r/gamedev!

0:03:00

Enemy AI

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