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Narrative Design (with Beth Korth)

Episode 132 Published 7 years ago
Description

This week we have Beth Korth of Howling Moon Software back to talk about Narrative Design and her process for designing and writing Verdant Skies! We talk all about the creative process from creating ideas in her head to writing in a markup language Andy created so she could control the game as she wrote dialogue and cut scenes.

Narrative Design

Beth's Notebook

Beth's notes on Naming Verdant Skies
Naming the game
Beth's notes on
Designing Heart Events:

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