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Nice Games Jam: "Buttons and Triggers and Sticks, Oh My!"

Episode 149 Published 6 years, 9 months ago
Description

It's another Nice Games Jam! This time, our boyfriend Dylan sent in a particularly interesting challenge, asking your nice hosts to design a game where the player's load-out impacts the game's controls.

After an aborted attempt to make it into a game consisting of physical props, we came up with a very strange concept for a video game where you equip and battle a bunch of different controllers as if they were Pokémon or something!

Prompt
Design a game where the player's load-out impacts the game's controls.
Game type
Paper prototype
Player count
2-4
Materials

A controller of your choosing

Pieces to "slot" to your controller's buttons

Setup

"Buttons and Triggers and Sticks, Oh My!" (Prototype)

In this game, you control a "battlebot" vehicle that you configure using equipment and weapons that are auctioned off between players before the match. The twist is that your bot is a vehicle shaped like the actual controller you play the game with, and its capabilities are determined by the physical configuration of the input elements. Want a different bot, you gotta plug in a different controller!

Controllers

Each controller, from a knock-off Xbox 360 controller to a Nintendo Switch Joy-Con, has a list of "inventory slots" which line up with the physical controller's buttons and input elements. Items placed in these slots are "attached" to the in-game representation of the controller.

Each controller also has general properties such as hull strength and overall weight, and controllers with special properties like rumble, motion controls, or expansion ports would have additional in-game potential. Additionally, wired controllers would have different properties than wireless controllers, etc.

Equipment

Each piece of equipment has the following characteristics:

  • Type
    • Movement
    • Engines
    • Ranged weapons
    • Melee weapons
    • Traps/environment
    • Shields
    • Bonus/special items
  • Stats: depends on type. Engines would have speed/power stats and weapons would have damage stats, for example.
  • Input compatibility: Which set of buttons, sticks, and/or triggers can this equipment be attached to? For example, the Z button on a Saturn controller is a face button, but it's a trigger on a Nintendo 64 controller. A machine gun might be placed on a trigger, or it could be placed on an analog stick and work as a turret! Maybe certain items can only be placed on controllers that have a "Select" button, etc.
Rules

Auction

Players configure their loudouts from stratch before every match, at the same time, using an auction system. Pieces of equipment comes up for auction one-by-one.

First, players are given vague information about the next item up for bid, and ma

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