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Nice Games Jam: "Buttons and Triggers and Sticks, Oh My!" [Nice Replay]

Published 6 years, 4 months ago
Description

This week's episode is sponsored by Codecks, the project management tool for game developers, by game developers! Sign up for free at http://codecks.io/nicegamesclub to let them know we sent you!

It's another Nice Games Jam! This time, our boyfriend Dylan sent in a particularly interesting challenge, asking your nice hosts to design a game where the player's load-out impacts the game's controls.

After an aborted attempt to make it into a game consisting of physical props, we came up with a very strange concept for a video game where you equip and battle a bunch of different controllers as if they were Pokémon or something!

Prompt
Design a game where the player's load-out impacts the game's controls.
Game type
Paper prototype
Player count
2-4
Materials

A controller of your choosing

Pieces to "slot" to your controller's buttons

Setup

"Buttons and Triggers and Sticks, Oh My!" (Prototype)

In this game, you control a "battlebot" vehicle that you configure using equipment and weapons that are auctioned off between players before the match. The twist is that your bot is a vehicle shaped like the actual controller you play the game with, and its capabilities are determined by the physical configuration of the input elements. Want a different bot, you gotta plug in a different controller!

Controllers

Each controller, from a knock-off Xbox 360 controller to a Nintendo Switch Joy-Con, has a list of "inv

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