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It's another Nice Games Jam! This time, our boyfriend Dylan sent in a particularly interesting challenge, asking your nice hosts to design a game where the player's load-out impacts the game's controls.
After an aborted attempt to make it into a game consisting of physical props, we came up with a very strange concept for a video game where you equip and battle a bunch of different controllers as if they were Pokémon or something!
A controller of your choosing
Pieces to "slot" to your controller's buttons
"Buttons and Triggers and Sticks, Oh My!" (Prototype)
In this game, you control a "battlebot" vehicle that you configure using equipment and weapons that are auctioned off between players before the match. The twist is that your bot is a vehicle shaped like the actual controller you play the game with, and its capabilities are determined by the physical configuration of the input elements. Want a different bot, you gotta plug in a different controller!
Controllers
Each controller, from a knock-off Xbox 360 controller to a Nintendo Switch Joy-Con, has a list of "inv