Episode Details
Back to EpisodesNice Games Jam: "Evil Games Jam: Casino Go Fish"
Description
Sound the alarm, it's the second half of Evil Games Club's latest nefarious reign over the clubhouse! This time, Adia, Dylan and Dale take their misdeeds to new heights with an "Evil Games Jam." Can they invent a playable game and test it in a single episode? What maddening mechanics will be unleashed from these malevolent minds? Take shelter under your headphones and listen if you dare!
Standard deck of 52 playing cards
In this game, the Patrons and the Dealer oppose each other. In the spirit of the prompt, the idea is that the Dealer needs to win against the Patrons, but keep them interested enough to keep playing.
- The Dealer wants to win against the Patrons.
- The Patrons will work with each other to make more matches than the Dealer—while having fun!
Setting up the game:
- Decide who will be The Dealer.
- The Dealer shuffles the deck and deals each player 5 cards, face down.
- The Dealer deals themselves 5 cards, face down.
- Play starts with the person to the Dealer's left and proceeds clockwise.
GOAL
Patrons want to create more sets of matching 4 cards than the Dealer before the deck runs out. A set = 4 cards of the same number.
Heads up! Here are some important notes:
- The Dealer's
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